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Devlog
Last Chance Preview Event
January 24, 2024
by
IndividualKex
Orrstead now has seasons! Experience this final major update for free. The demo now ends after the first year. This includes: Parks Breweries Sawmills Libraries Haybales Universities River Docks Light...
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Alpha 0.10 - Road to Release
September 19, 2023
by
IndividualKex
Mechanics Overhaul This update features an overhaul to resource management, adding much more depth to the resource management. Core Features In conjunction with the resource management improvements, r...
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Alpha 0.8 - Pillars of Prosperity
June 23, 2023
by
IndividualKex
This update focuses on the introduction of several Unique Buildings . Each of these buildings double the wisdom gained from the respective resource, as well as other provide other unique bonuses. Brea...
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0.72 Patch Notes
May 25, 2023
by
IndividualKex
This update features balance tuning and bugfixes, as well as the addition of autosave. Reduced random quest frequency from 60-90s to 90-180s Reduced Frenzy duration from 120s to 90s Reduced Resource M...
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0.71 Patch Notes
May 23, 2023
by
IndividualKex
Placing area-of-effect buildings now shows areas for existing buildings of the same type Slightly reduced frequency of timed quests Increased early game quest wisdom Several small tweaks and bugfixes...
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Alpha 0.7 - Tree of Wisdom
May 21, 2023
by
IndividualKex
This update features a major progression & UI overhaul . Major changes include: Happiness is now calculated based on household average, no longer scaling inversely with population. All buildings now c...
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Alpha 0.6 - Shears & Sheepstead
March 22, 2023
by
IndividualKex
New features: New building: Sheep Pen holds Sheep. Requires grassland. New building: Shearer provides Wool from nearby Sheep. New resource: Wool can be made into Hats . New building: Hatmaker makes an...
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0.52 Patch Notes
January 25, 2023
by
IndividualKex
Reworked Hunger: Hunger and eating internals have now been reworked. Instead of all citizens attempting to eat at the beginning of each day, they now get hungry independently, and will keep re-attempt...
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0.51 Patch Notes
January 21, 2023
by
IndividualKex
Removed building: Shrine I decided that the Shrine system just didn’t feel right in Orrstead. The system and Shrine itself just felt too detached from the town, and I felt detracted from the feeling...
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Alpha 0.5 - Progression Systems
January 04, 2023
by
IndividualKex
1
Build a Shrine and complete tasks! Playable now. This update lays the groundwork for additional systems to be integrated in Orrstead. I’d be happy to hear your feedback on the Shrine and Task system...
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0.41 Patch Notes
December 15, 2022
by
IndividualKex
Coal mine radius reduced from 3 to 2 Taverns, Fish Markets, Bakeries, and Farm Houses no longer tolerate pollution Decreased Mining Block housing capacity from 3 to 1 Drag-placed buildings are now pla...
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Alpha 0.4 - Fresh Bread
December 12, 2022
by
IndividualKex
It’s time for bread. Playable now. New features: New building: Coal Mine produces coal New building: Coal Pile stores coal New mechanic: Pollution produced by coal mine, not tolerated by buildings s...
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0.33 Patch Notes
December 07, 2022
by
IndividualKex
Added info views, to easily view housing, or resources / resource producers Adjusted spawn/depart rate to scale according to population Made pan scroll area narrower The “fishing” job priority is...
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0.32 Patch Notes
November 28, 2022
by
IndividualKex
Lumberjack radius increased, rate decreased Added confirmation when demolishing 10+ buildings Added UI splash when unlocking buildings Upcoming unlocks now teased in build menu Added alpha popup after...
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0.31 Patch Notes
November 26, 2022
by
IndividualKex
Split build menu into categories. Use [B] to open the most recent submenu, CTRL+[1-6] for specific submenus Tweaked population spawn/depart rate Death unhappiness now decays slowly, instead of resetti...
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Alpha 0.3 - The Fishing Update
November 24, 2022
by
IndividualKex
Alpha 0.3 - The Fishing Update is now playable! New building: Docks allow fishing. New resource: Fish provides happiness when consumed. New building: Fishing shack provides fish. Automatic upgrade for...
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0.25 Patch Notes
November 22, 2022
by
IndividualKex
This update, unlike prefix minor updates, introduces minor gameplay tweaks. I felt that lumberjack houses were a bit confusing and not very interesting, while farm houses were pretty fun and intuitive...
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0.24 Patch Notes
November 20, 2022
by
IndividualKex
Paths can now be placed outside territory Toned down innate population unhappiness penalty Increased saturation of fertile land (even outside territory) when placing farm Added population/housing tool...
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0.23 Patch Notes
November 19, 2022
by
IndividualKex
Selected buildings now show their radius Added steam cloud save support (saves still reset each Alpha patch, but can be moved manually in %APPDATA%/LocalLow/IndividualKex/Orrstead/savedata from 0.2x t...
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0.22 Patch Notes
November 18, 2022
by
IndividualKex
Added farming job priority option Changed default job priority order to Construct > Farm > Transport > Chop Most recent selection is now maintained when closing/reopening the build menu Added happines...
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0.21 Patch Notes
November 17, 2022
by
IndividualKex
Thank you to those who have played and given feedback on the 0.2 release! This patch contains minor bugfixes and adjustments: Added menu button Pause overlay added to make it more obvious when the gam...
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Alpha 0.2 Released
November 15, 2022
by
IndividualKex
Orrstead 0.2 is now available, rebuilt from the ground up! This is a major update, laying the foundation for the future of Orrstead. The benefits of this rebuilt codebase are: Improved performance Mod...
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Orrstead 0.2 Overhaul Underway
June 21, 2022
by
IndividualKex
1
Hi everyone, writing a formal update here on what I'm doing! tl;dr: Rebuilding the foundations of Orrstead to be faster and moddable. The past few months, I have been experimenting with different game...
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Alpha Update 0.11
March 23, 2022
by
IndividualKex
1
Alpha 0.11 Patch Notes! Major Gameplay Changes To prepare for Phase 2, the way happiness works has been revamped. Happiness will now decrease linearly as population increases. Happiness bonuses (previ...
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Upcoming Changes to Phase 1
March 03, 2022
by
IndividualKex
2
Thank you to those who have tried the game and given feedback! Based on this feedback, here are some upcoming Phase 1 changes at the top of the to-do list: Job Priority Changes: Currently, "transport"...
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