Orrstead 0.2 Overhaul Underway


Hi everyone, writing a formal update here on what I'm doing!

tl;dr: Rebuilding the foundations of Orrstead to be faster and moddable.

The past few months, I have been experimenting with different gameplay features for Phase 2 of the game. It takes quite a while to iterate systems, and I've been dissatisfied with a lot of the ones I've tried. I think that in the long-term, it's best that I shift my approach.

As a solution, I've decided to rebuild the foundations of the game to be much easier to extend, both for me and modders, making it much easier to test features. I've learned a lot since I started Orrstead, and have an idea of how the core systems can be much more efficient. So, I'm doing that!

I'm mostly happy with the gameplay of Phase 1, so the gameplay won't change drastically. I'll be focusing mostly on finishing up the core systems rebuild. I'll try to get this out sooner rather than later, so I can get the community more involved in the development.

If you'd like to participate, come join the discord! A community focused around game dev, with channels for Orrstead feedback/discussion: 
https://discord.gg/eEY75Nqk3C

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