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Shopping AI [part 2]
August 14, 2024
by
IndividualKex
People now have an inventory and can purchase items from stores. You can view someone’s items by selecting them. Currently it’s just a list with no impact on gameplay, but they may impact gameplay...
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Shopping AI [part 1]
August 09, 2024
by
IndividualKex
Shopping AI has been partially revamped. Shops are now selectable and have names. The shopping AI currently works like this: Each shop has a popularity and gender bias People don’t revisit shops the...
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Toilets
August 07, 2024
by
IndividualKex
3
People now use toilets...
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Person View
August 02, 2024
by
IndividualKex
The person selection panel now shows a small view of the person. It also shows a status, which is currently just the health status (healthy, infected, cured, dead). However, I’d like this to later b...
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Last Names
August 01, 2024
by
IndividualKex
People now have last names! The names and corresponding demographic distributions (gender, ethnicity) are extracted from US census data from the epitome of mall culture - Arlington, TX in the year 200...
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People Info Panel
August 01, 2024
by
IndividualKex
A people info panel has been added. You can sort by name and health status, and click one to quickly select and view the target...
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Message Toast
July 31, 2024
by
IndividualKex
As you can see in the top right , toasts have been added. I just learned that the name for the notification that pops up at the top of your phone is called a toast . Toasts have been added for message...
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Names!
July 25, 2024
by
IndividualKex
People now have names! I’ve also added a details panel that for now just has gender and height. The names are sampled from a list of ~2500 names, which are extracted from 1995 US baby name data. Hei...
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Food Court & Bathrooms
July 22, 2024
by
IndividualKex
Initial blockout of shops (navigation, colors) finally finished! I’ve also started on the food court and bathrooms. Next, I’ll take a pass over the food court, bathrooms, and walkways to add initi...
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More Shop Visuals
July 22, 2024
by
IndividualKex
A lot more shop visuals have been blocked out. This will be in 3 phases: Block out with colors, navigation (current) Interactive elements (during coming simulation update) Small details (later) Also,...
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First Shop Visuals
July 18, 2024
by
IndividualKex
The first shop visuals have been added! (you can probably guess what it’s inspired by) I also experimented with different solutions to roofs: Hiding them when the pointer is over them Hiding them wh...
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Info Views
July 12, 2024
by
IndividualKex
It looked weird when people were detailed and colorful, then suddenly turned solid red/gray. Now, they turn skin tone turns slightly desaturated/green, they hunch over, and they walk much slower. Howe...
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Updated Colors
July 11, 2024
by
IndividualKex
1
The colors have been updated for more vibrance, contrast, and readability. The characters have dark, saturated colors that contrast with the neutral background. It loses some of the “unsettling” f...
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People Visuals
July 10, 2024
by
IndividualKex
2
People now have hair. I’m using meshes from Advanced People Pack 2 . However, I can’t use it out-of-the-box, since Plague Architect is built with ECS. In order to take full advantage of ECS, all m...
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Early Prototyping
July 10, 2024
by
IndividualKex
1
Initial prototype: ECS-based infection spreading, inspired by Plague Inc. Updated to support pathfinding between rooms. Visual improvements. Frosted glass mockup for UI. Initial mall layout (inspired...
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