Early Prototyping
Plague Architect » Devlog
- Initial prototype: ECS-based infection spreading, inspired by Plague Inc.

- Updated to support pathfinding between rooms.

- Visual improvements.

- Frosted glass mockup for UI.

- Initial mall layout (inspired by Providence Place Mall).

- Early gameplay playtests. Over several iterations, overhauled mechanics from Plague Inc like DNA and skill tree, to more modern experience bar + roguelike-inspired random choices.

- No more cubes. Procedural walk cycle using pure ECS math, no skinning.

- Body type and color variety. (still no hair/accessories though)

Files
plague-architect-windows.zip 74 MB
Version 52 46 days ago
plague-architect-windows.zip 74 MB
Version 21 Jul 10, 2024
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Start a plague outbreak in a mall.
| Status | Prototype |
| Author | IndividualKex |
| Genre | Simulation |
More posts
- Sneak peakFeb 25, 2025
- Shopping AI [part 2]Aug 14, 2024
- Shopping AI [part 1]Aug 09, 2024
- ToiletsAug 07, 2024
- Person ViewAug 02, 2024
- Last NamesAug 01, 2024
- People Info PanelAug 01, 2024
- Message ToastJul 31, 2024
- Names!Jul 25, 2024
- Food Court & BathroomsJul 22, 2024

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