People Visuals
Plague Architect » Devlog
People now have hair.
I’m using meshes from Advanced People Pack 2. However, I can’t use it out-of-the-box, since Plague Architect is built with ECS.
In order to take full advantage of ECS, all meshes are simple mesh renderers, not skinned mesh renderers. There are no rigs or animations. Instead, all animation is driven mathematically in jobs.
Since there is no skinning, the hair doesn’t really fit on people’s heads. To fix it, I just scaled up the hair a bit. It looks horrible close up, but it doesn’t matter, because you can’t tell from the orthographic view! :D
Files
Plague Architect 126 MB
Version 22 Jul 10, 2024
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Status | Prototype |
Author | IndividualKex |
Genre | Simulation |
More posts
- Shopping AI [part 2]Aug 14, 2024
- Shopping AI [part 1]Aug 09, 2024
- ToiletsAug 07, 2024
- Person ViewAug 02, 2024
- Last NamesAug 01, 2024
- People Info PanelAug 01, 2024
- Message ToastJul 31, 2024
- Names!Jul 25, 2024
- Food Court & BathroomsJul 22, 2024
- More Shop VisualsJul 22, 2024
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