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It looked weird when people were detailed and colorful, then suddenly turned solid red/gray. Now, they turn skin tone turns slightly desaturated/green, they hunch over, and they walk much slower.

However, now it isn’t as obvious who’s infected. For that, I’ve added a separate view that can be toggled, which makes it very obvious who is and isn’t infected.

After the environment visual update, I’ll revisit the animation system to add more procedural animation, including coughing, vomiting, resting, etc.

Files

Plague Architect 126 MB
Version 24 Jul 12, 2024

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