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Plague Architect » Devlog
It looked weird when people were detailed and colorful, then suddenly turned solid red/gray. Now, they turn skin tone turns slightly desaturated/green, they hunch over, and they walk much slower.
However, now it isn’t as obvious who’s infected. For that, I’ve added a separate view that can be toggled, which makes it very obvious who is and isn’t infected.
After the environment visual update, I’ll revisit the animation system to add more procedural animation, including coughing, vomiting, resting, etc.
Files
Plague Architect 126 MB
Version 24 Jul 12, 2024
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Plague Architect
Start a plague outbreak in a mall.
Status | Prototype |
Author | IndividualKex |
Genre | Simulation |
More posts
- Shopping AI [part 2]Aug 14, 2024
- Shopping AI [part 1]Aug 09, 2024
- ToiletsAug 07, 2024
- Person ViewAug 02, 2024
- Last NamesAug 01, 2024
- People Info PanelAug 01, 2024
- Message ToastJul 31, 2024
- Names!Jul 25, 2024
- Food Court & BathroomsJul 22, 2024
- More Shop VisualsJul 22, 2024
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