Shopping AI [part 2]
Plague Architect » Devlog
People now have an inventory and can purchase items from stores.
You can view someone’s items by selecting them. Currently it’s just a list with no impact on gameplay, but they may impact gameplay in the future!
Next is employees, but I’ll consider that a separate update. However, before adding employees, I’m going to revamp the shop layouts with a more modular, scalable system, which will make custom malls possible in the future.
Files
Plague Architect 126 MB
Version 43 Aug 14, 2024
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Status | Prototype |
Author | IndividualKex |
Genre | Simulation |
More posts
- Shopping AI [part 1]Aug 09, 2024
- ToiletsAug 07, 2024
- Person ViewAug 02, 2024
- Last NamesAug 01, 2024
- People Info PanelAug 01, 2024
- Message ToastJul 31, 2024
- Names!Jul 25, 2024
- Food Court & BathroomsJul 22, 2024
- More Shop VisualsJul 22, 2024
Comments
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At the moment I get the feeling that the agents miss behavioral traits that are triggered by their environment. People looking to get out when the door close, hide in toilets, try to get to the drugstore to get medication or facemasks, ect.
Same with employees, do they close stores and push people out? Do they help the sick? try to get rid of bodies? How would people react to this environment.
yes, that’s all planned :) no AI related to the infection phase has been implemented yet, but will be implemented in future updates