Food Court & Bathrooms
Plague Architect » Devlog
Initial blockout of shops (navigation, colors) finally finished! I’ve also started on the food court and bathrooms.
Next, I’ll take a pass over the food court, bathrooms, and walkways to add initial colors, variety, and primary elements like tables, benches, etc.
Then, I’ll get started on the advanced simulation.
Files
Plague Architect 126 MB
Version 30 Jul 22, 2024
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Status | Prototype |
Author | IndividualKex |
Genre | Simulation |
More posts
- Shopping AI [part 2]Aug 14, 2024
- Shopping AI [part 1]Aug 09, 2024
- ToiletsAug 07, 2024
- Person ViewAug 02, 2024
- Last NamesAug 01, 2024
- People Info PanelAug 01, 2024
- Message ToastJul 31, 2024
- Names!Jul 25, 2024
- More Shop VisualsJul 22, 2024
Comments
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Looks great! Is the map procedural generated or do you plan to add multiple maps
Thanks! I’ll be focusing initially on systemic depth and variety within the constraints of a single hand-crafted map.
Once mechanics are very solid I’ll consider map variety, most likely through procedural generation.