View all by IndividualKex
Creator
Follow IndividualKex
Follow
Following IndividualKex
Following
Add To Collection
Collection
Comments
Devlog
More like this
Related
KexEdit
←
Return to KexEdit
Devlog
v0.9.11 - Patch Notes
July 16, 2025
by
IndividualKex
Keyframe editing is now a persistent docked panel, instead of a dialog UI and camera state are now saved in the save file Ride camera height can now be edited in File -> Preferences Added ride camera...
Continue reading
v0.9.10 - The Precision Update
July 15, 2025
by
IndividualKex
1
This update focuses on giving the timeline a more “precise” feel. [Feature] Added detailed keyframe edit dialog [Feature] Curves are now drawn by default; visibility can be toggled [Feature] Added...
Continue reading
v0.9.9 - Patch Notes
July 03, 2025
by
IndividualKex
2
Added custom track mesh support Presets in development, see KexEdit_Data/StreamingAssets/CUSTOM_TRACK_README.md for instructions Improved performance Fixed bug where jump to keyframe buttons don’t w...
Continue reading
v0.9.8 - Patch Notes
July 01, 2025
by
IndividualKex
1
[Feature] Added glTF mesh imports (thanks @Veia) Recovery now includes the latest untitled (never saved) session Fixed bug due to timeline sync during optimization Fixed bug causing unintentional keyf...
Continue reading
v0.9.7 - Patch Notes
June 29, 2025
by
IndividualKex
2
Fixed incorrect syncing for distance sections Fixed property deselection bug...
Continue reading
v0.9.6 - Patch Notes
June 27, 2025
by
IndividualKex
1
[Feature] Added autosave, recovery, and “open recent” system [Feature] Added optional playback sync, which syncs timeline position with playback position Fixed bug when dragging keyframes Fixed op...
Continue reading
v0.9.5 - Patch Notes
June 27, 2025
by
IndividualKex
1
Geometric distance sections now correctly scale values w.r.t. distance instead of time Fixed incorrect copy-pasted node position...
Continue reading
v0.9.4 - Patch Notes
June 21, 2025
by
IndividualKex
2
Optimize for Normal/Lateral Force Units now correctly converted in stats overlay Improved ground grid rendering...
Continue reading
v0.9.3 - Patch Notes
June 20, 2025
by
IndividualKex
1
Press F to focus the selected Node(s) in Node Graph Optimize for target position (X, Y, or Z) Units are now shown, and can be changed in File -> Units...
Continue reading
v0.9.2 - Patch Notes
June 19, 2025
by
IndividualKex
1
The ground plane is now slightly opaque, making it clear when the track is below ground level Default anchor position is now [0, 3, 0], so that track starts above the ground You can now double-click o...
Continue reading
Roadmap
June 17, 2025
by
IndividualKex
1
Roadmap KexEdit is intended to serve as a foundational “low-level layer” for coaster building, which will be the backbone of Backyard Coaster , a simulation game I’m developing about building a...
Continue reading