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Devlog
v0.10.7 - Patch Notes
August 20, 2025
by
IndividualKex
Added “Steering” option to Geometric Sections, which applies roll after pitch/yaw (so roll doesn’t affect layout). This is on by default, so it may need to be toggled off if it breaks your geome...
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v0.10.6 - Patch Notes
August 14, 2025
by
IndividualKex
Added Bridge node in/out weight inputs Normal force visualization is now centered on 1G instead of 0G Keyframes can now be created by clicking on curves Keyframes are now color-coded by property Camer...
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v0.10.5 - Patch Notes
August 13, 2025
by
IndividualKex
Drastically reduced number of unique GPU compute dispatches per frame, improving performance when moving keyframes, especially on low-end GPUs Improved visualization range clarity Fixed unit conversio...
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v0.10.4 - Patch Notes
August 12, 2025
by
IndividualKex
Added improved support for Mac / laptops, including sensitivity, inverted scroll, and numpad emulation Various significant performance improvements (please report any bugs)...
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v0.10.3 - Patch Notes
August 12, 2025
by
IndividualKex
Migrated cart and mesh node rendering to Entities Graphics Minor bugfixes, performance improvements...
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v0.10.2 - Patch Notes
August 05, 2025
by
IndividualKex
1
Node graph now grows vertically instead of horizontally Keyframes gizmos are now lightened when selected, instead of solid blue Added a dedicated button for toggling read-only curves (instead of right...
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v0.10.1 - Patch Notes
July 31, 2025
by
IndividualKex
[Feature] Can now edit ride camera full position and rotation (in View -> Camera -> Ride Camera -> Edit ) [Feature] Added experimental “Append” node, allowing read-only imports of other coasters [...
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v0.10.0 - The Visualization Update
July 24, 2025
by
IndividualKex
1
[Feature] Added custom track mesh support with Intamin Blitz (thanks Felix) and RMC Hybrid [Feature] Added custom cart mesh system [Feature] Added recolorable tracks [Feature] Added ability to export...
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v0.9.12 - Patch Notes
July 17, 2025
by
IndividualKex
1
Added float field scrolling to keyframe editing panel and node graph inputs Added render toggle to Mesh nodes Added back old quick keyframe value edit popup, now with Edit -> Set Value or the V hotkey...
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v0.9.11 - Patch Notes
July 16, 2025
by
IndividualKex
1
Keyframe editing is now a persistent docked panel, instead of a dialog UI and camera state are now saved in the save file Ride camera height can now be edited in File -> Preferences Added ride camera...
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v0.9.10 - The Precision Update
July 15, 2025
by
IndividualKex
1
This update focuses on giving the timeline a more “precise” feel. [Feature] Added detailed keyframe edit dialog [Feature] Curves are now drawn by default; visibility can be toggled [Feature] Added...
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v0.9.9 - Patch Notes
July 03, 2025
by
IndividualKex
2
Added custom track mesh support Presets in development, see KexEdit_Data/StreamingAssets/CUSTOM_TRACK_README.md for instructions Improved performance Fixed bug where jump to keyframe buttons don’t w...
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v0.9.8 - Patch Notes
July 01, 2025
by
IndividualKex
1
[Feature] Added glTF mesh imports (thanks @Veia) Recovery now includes the latest untitled (never saved) session Fixed bug due to timeline sync during optimization Fixed bug causing unintentional keyf...
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v0.9.7 - Patch Notes
June 29, 2025
by
IndividualKex
2
Fixed incorrect syncing for distance sections Fixed property deselection bug...
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v0.9.6 - Patch Notes
June 27, 2025
by
IndividualKex
1
[Feature] Added autosave, recovery, and “open recent” system [Feature] Added optional playback sync, which syncs timeline position with playback position Fixed bug when dragging keyframes Fixed op...
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v0.9.5 - Patch Notes
June 27, 2025
by
IndividualKex
1
Geometric distance sections now correctly scale values w.r.t. distance instead of time Fixed incorrect copy-pasted node position...
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v0.9.4 - Patch Notes
June 21, 2025
by
IndividualKex
2
Optimize for Normal/Lateral Force Units now correctly converted in stats overlay Improved ground grid rendering...
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v0.9.3 - Patch Notes
June 20, 2025
by
IndividualKex
1
Press F to focus the selected Node(s) in Node Graph Optimize for target position (X, Y, or Z) Units are now shown, and can be changed in File -> Units...
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v0.9.2 - Patch Notes
June 19, 2025
by
IndividualKex
1
The ground plane is now slightly opaque, making it clear when the track is below ground level Default anchor position is now [0, 3, 0], so that track starts above the ground You can now double-click o...
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Roadmap
June 17, 2025
by
IndividualKex
1
Roadmap KexEdit is intended to serve as a foundational “low-level layer” for coaster building, which will be the backbone of Backyard Coaster , a simulation game I’m developing about building a...
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