v0.10.1 - Patch Notes


  • [Feature] Can now edit ride camera full position and rotation (in View -> Camera -> Ride Camera -> Edit)
  • [Feature] Added experimental “Append” node, allowing read-only imports of other coasters
  • [Feature] Copy path node now allows trimming paths
  • Visualization modes now use configurable ranges
  • Added shift+[1..9] timeline property selection shortcuts
  • Keyframe gizmos are now color-coded by keyframe type
  • Keyframe gizmos can now be selected in the game view
  • Grid now shows in front/side orthographic views
  • Fixed node “Render” toggle
  • Fixed bug where box selection didn’t update latest selection
  • Fixed bug causing invalid NL2 export on some devices
  • Fixed bug causing incorrect speed when using imperial units
  • Fixed bug where playhead would sometimes drift when editing distance section keyframes
  • Fixed bug causing camera panning to jump
  • Fixed bug where ride camera could be orthographic
  • Fixed bug where edit operations (copy/cut/paste) use mouse position instead of focus

Developer-only: This update includes a significant refactoring, which separates the core runtime, which builds, renders, and simulates coasters, from the editor, which controls the UI. This allows KexEdit to be used as a drop-in runtime for running .kex files in Unity.

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