v0.10.1 - Patch Notes
KexEdit » Devlog





- [Feature] Can now edit ride camera full position and rotation (in
View
->Camera
->Ride Camera
->Edit
) - [Feature] Added experimental “Append” node, allowing read-only imports of other coasters
- [Feature] Copy path node now allows trimming paths
- Visualization modes now use configurable ranges
- Added shift+[1..9] timeline property selection shortcuts
- Keyframe gizmos are now color-coded by keyframe type
- Keyframe gizmos can now be selected in the game view
- Grid now shows in front/side orthographic views
- Fixed node “Render” toggle
- Fixed bug where box selection didn’t update latest selection
- Fixed bug causing invalid NL2 export on some devices
- Fixed bug causing incorrect speed when using imperial units
- Fixed bug where playhead would sometimes drift when editing distance section keyframes
- Fixed bug causing camera panning to jump
- Fixed bug where ride camera could be orthographic
- Fixed bug where edit operations (copy/cut/paste) use mouse position instead of focus
Developer-only: This update includes a significant refactoring, which separates the core runtime, which builds, renders, and simulates coasters, from the editor, which controls the UI. This allows KexEdit to be used as a drop-in runtime for running .kex
files in Unity.
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KexEdit
FVD-based Roller Coaster Editor
Status | In development |
Category | Tool |
Author | IndividualKex |
Genre | Simulation |
More posts
- v0.10.2 - Patch Notes3 days ago
- v0.10.0 - The Visualization Update14 days ago
- v0.9.12 - Patch Notes22 days ago
- v0.9.11 - Patch Notes23 days ago
- v0.9.10 - The Precision Update24 days ago
- v0.9.9 - Patch Notes36 days ago
- v0.9.8 - Patch Notes38 days ago
- v0.9.7 - Patch Notes40 days ago
- v0.9.6 - Patch Notes41 days ago
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